![]() ![]() The developer received much acclaim in 2019, for example, with its excellent remake of Resident Evil 2. It’s a question that comes to mind with the 2023 remake of Resident Evil 4.Īdmittedly, this is not Capcom’s first rodeo when it comes to remaking Resident Evil games. One might even ask the age-old question, why “fix” something that ain’t broken? You might as well encase fans in a rose-colored glass casket given how much affection the original Resident Evil 4 has among its fans. This makes remaking Resident Evil 4 a deathly scary proposition. Wo Long Fallen Dynasty review: A more forgiving Sekiro? And Leon’s not even my favorite Resident Evil character, so that’s saying a lot. It’s a big reason why it remains my favorite Resident Evil game to date. ![]() ![]() Not only did it revitalize Capcom’s aging survival horror franchise, it practically redefined the entire genre and third-person action in general. His email is, and available privately on Signal (22).Like pairing a waffle cone with ice cream, it’s hard to overstate just how groundbreaking the original Resident Evil 4. In a few weeks, players will find out if they succeeded.įollow Patrick on Twitter. “One of the main concepts for making a remake in the Resident Evil series is bringing old game to users again,” said Anpo. It’s also not a fundamental reimagining of the original game. It is not just a visual update, and it’s not just quality of life changes. Hat or no hat, it’s ultimately a reflection of the tightrope walk the developers at Capcom are walking with this update. The recent Resident Evil games almost always receive downloadable content and costume options, so perhaps, with enough fan demand, Ramón can get his “nice little hat” back. Those “different discussions” and “different alterations” did not, sadly, bring back his hat. “And, also, you don't wear a hat indoors! His final design went through a lot of different discussions and different alterations.” ![]() “When looking into remaking him, we realized that we had to drop the hat because it didn't really fit into the big structure,” said Hirabayashi. Ramón Salazar from the new 'Resident Evil 4.' Image courtesy of Capcom But in designing the new Krauser fight, the developers had to reinvent the knife, and in reinventing the knife, came up with a bunch of new ways to shake up the combat-heavy Resident Evil 4. In previous Resident Evil games, the knife was an item of last resort, or a way to stab a zombie stuck on the floor a few times and save a few bullets. Players don’t have access to anything but their knife, which in the remake has become a critical tool in the player’s arsenal. I’ve reviewed some footage of the fight shared by Capcom, and the fight in the remake is definitely more “active,” with players having to actively dodge and parry attacks. If the team wanted to build a game that downplayed these, you had to reinvent this fight from the ground up, because the goal was to make it “more of an active fight” where “the users actually fight him themselves.” The fight is designed around elaborate QTE events. Ground zero for QTE sequences in Resident Evil 4 is an iconic boss fight with Jack Krauser, a bruising soldier sporting a red beret who once worked alongside the main character, Leon Kennedy. ![]()
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